in civilization, terminals and terminal equipment are ubiquitous.
you can merge willing cortical stacks with a psychosurgery roll.
cortical stacks can be sent along or into digital networks at a terminal with no roll.
anything you can do with modern brain surgery you can do with a psychosurgery roll.
IF YOU MESS UP A PSYCHOSURGERY ROLL:
One of the involved cortical stacks loses 1d6 of either int, cha, or wis, randomly determined, permanent.
infosec:
Information can be obtained from the network wirelessly via an infosec roll. You can make as many rolls as you want.
This roll is made in secret by the gm.
You get the publically available information. On a success, you also get a portion of private information. On a failure, you also get some incorrect, outdated, or unfortunately imprecise information, or a rumor.
MORPHS
Each morph has its own STR, DEX, and CON, plus any racial features.
CHARACTER CREATION:
Roll 3d6 for INT, CHA, WIS.
Assign skill points equal to your INT.
Choose a morph. calculate skill bonuses, ac and hp
You start with 50,000 credits.
SKILLS:
Skill rolls are Skill + Relevant Stat Modifer+ d20 vs. a target number devised by the GM. If you don’t have any skill points youre just using your relevant stat. Stat modifiers break down as per 3.5
HACK (INT)
Used to bypass digital security measures.
FRAY (DEX)
adds +1 to your AC per point.
PILOT (DEX)
Used to pilot any vehicle.
GUNS (DEX)
Used to shoot any ranged weapon.
MELEE (STR)
Used to fight with a melee weapon or unarmed.
STEALTH (DEX)
Used to physically sneak around or use sleight of hand.
PERSUADE (CHA)
Used to persuade people.
DISGUISE (CHA)
Used to impersonate people.
PROGRAM (INT)
Used to create software.
INFOSEC (INT)
see above.
PSYCHOSURGERY (WIS)
see above
PERCEPTION(WIS)
you may not put points into this skill.
MORPHS:
for each morph, rolll 3d6 each for STR DEX and CON and add racial features
normal morph: just a normal human.
ape morph: as normal but +8 str x2 CON and ape-size (-4 AC)
little morph: +4 dex and small (+4 AC), ½ CON
bird morph: can fly, small size (+4 AC), ½ CON
harpy morph: can fly
big brain morph: +4 int, -2 CON (no new skill points)
speedy morph: +4 dex, -2 CON
muscles: +4 str
vampire: with a successful melee you can drain blood, dealing d8 damage and gain as much.
orc morph: +4 str +4 dex +2 con -2 CHA
elite morph: up to +8 in each physical stat and +4 in each mental stat, but these can cost billions of credits. a low end one is 200,000.
AC: equal to 10 + dex mod + fray skill
HP: equal to CON
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damage:
small unarmed d2
human size unarmed d4
large unarmed d10
knife d8
sword d10
gun 2d8
big gun 3d10
artillery (if it hits you die)
sample characters
fritz the loon
4 INT (-3)
13 CHA (+1)
8 WIS (-1)
ape morph
22 STR (+6)
17 DEX (+3)
22 CON
skills:
melee 4 (+6 str) = +10
AC: 9
HP: 22
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shelly
10 INT
16 CHA +3
14 WIS +2
harpy morph
14 str +2
16 dex +3
9 con
skills:
3 disguise + 3 = +6
3 persuade +3 cha = +6
4 psychosurgery + 2 wis = +6
AC:13
HP:9
|
setting is the same.