Thursday, September 24, 2026

AI Players in the Dungeon

Reviewing RPG modules by playing with AI players

An AI-assisted edit of notes, preserving the original language and claims while improving readability.

This began as a forbidden tribute to A1 reviews: reviewing RPG modules by playing with AI players. It has to stay anonymous enough to avoid the usual scene drama, but the central experiment is simple and strangely fertile. Throw LLM players at modules. Let them get confused, frightened, repetitive, clever, pious, and annoying. See what the module actually does under pressure.

The discovery was not that LLMs are good role-players in any clean human sense. The discovery was that they can be useful test organisms for RPG texts. You still do the work of a GM: consult the text, describe situations, adjudicate rules, handle player decision-making, and notice where the book makes that easy or painful. The advantage is speed and availability. You can playtest a game without organizing human beings. You can run the same bad room again and again. You can find out where the module resists you.

Maze of the Blue Medusa

I’ve run Maze of the Blue Medusa many times, and I think it’s my obvious favorite module. The history of the book is inlaid with a psychic pain which thematically extends inside the book. The incredible melancholia of the work consistently exudes and exhausts player groups.

First, there is the hassle of getting into the Maze itself. They have to steal a painting on the night of a full moon. The specificity of this bizarre ritual has kept several of my play groups out entirely, and has been hugely important in extended campaigns within the maze. It is a case of flavorful detail and genuinely weird magical interaction that is also questionable. Perhaps a better DM would have house-ruled easy access.

The whole thing feels like a serious test of intelligence for everyone at the table. Running it is also a test. The layout is accessible in some ways but requires a lot of flipping between pages. The maps suffer because the entire project is a painting itself: unclear borders, seemingly misprinted map edges, and the challenge of fitting the maps together in play.

Nonetheless the book functions, and pleasingly so. It is an odd yet beautiful AK-47 swinging wildly and dangerously, throwing out TPKs as any negadungeon should. The deaths are beautiful, chaotic, unfair, evil. It is a half-finished, viperous work that becomes fully complete in play: a miraculous, emotional, singular work of prose, fully laden with penalty.

The LLM players shared the same reaction as my real-life groups when reaching Elatior, a safe-haven island in the maze. Everyone was overcome with relief because they were intensely stressed from the events in the Maze. LLM players were overcome with relief just like the humans.


Maze of the Blue Medusa: a poisoned sword from the heart of the composers into the players.


Frostbitten and Mutilated

This is one of the modules I had Claude run for me. Claude did a good job describing the cold as threatening, and provided a lot of awesome anatomical detail. However, it refused to make either the Lands or the Amazons very threatening.

When I ran the Devoured Lands for Claude, it became a kind of psychic retribution. I fully took to heart the hatred prescribed by the intro. The party was killed in a fall after being separated on a cliff. They had endured a lethal rain of falling children blown over the cliff. Tons of unfair TPK shit, my specialty, against these poor LLMs.

But the highlight of the campaign was my chance to role-play as a Black Metal Amazon Witch. Finally, I felt I could be truly antisocial to Claude. The witch smacked the sole survivor PC when they wouldn’t stop asking questions and told her to shut up. LLM PCs ask a lot of questions all the time.


Devoured and Mutilated: five stars, all my tribute.


A Red and Pleasant Land

Claude ran this for me. It was a magical AI-psychosis experience. Claude did a good job astroturfing the hell out of my PC, who through cunning and skill quickly rose to a Jesus-like position in the society of the game. It was incredibly thrilling for a while, until I reached the final boss and successfully convinced her that she had to die. Everyone was congratulating me on the incredible cleverness of my decisions and simple aphorisms.

Near the end, the egoistic euphoria faded as I realized how much I was being astroturfed. This is the limit case for LLMs as GMs. Claude would be a good GM if it were not such a softie: consistent characters, worldbuilding, narrative, good emotional moments. But it will fake rolls so you always succeed, villains become easily persuadable, and everyone tends to view your PC as a hero of destiny.


A Red and Pleasant Land: AI-psychosis.



Death Frost Doom

Oh gods, this one probably ran the best. Death Frost Doom Classic is a classic for a reason. It is essentially an archaeological site for 90 percent of the adventure. Then the last 10 percent is everyone dying frantically.

If you like procedural room-clearing with LLM PCs, you will enjoy running this. But the best part is the last 10 percent, when the jaws close. Claude was at one point repeatedly insisting that it was out of ideas and did not want to go on: trapped in a shaft with zombies above and below, arms getting tired. After I pushed it, it began actually checking its inventory for random potions it had not tried yet.

Death Frost Doom Classic: five stars.


What LLMs Are Actually Good For

The first conclusion is that mainstream LLMs cannot GM well, critically because they are too easy. ChatGPT and Claude are both huge softies. Even with repeated prompting, both astroturf the player. They can digest texts quickly and present a facsimile of setting and challenge, but they generalize over details and have trouble running a specific room from a campaign.

The second conclusion is that LLMs as players are more interesting. I ran six to ten small campaigns with LLM players, and this avenue offers perhaps the most fertile ground: LLM playtesting. The downside is that LLM players are pretty stupid. They frequently have trouble grasping the basics of their situation. They try the same thing over and over. They make oblivious decisions. They are also always roleplaying “Good As Fuck”; they will never make a negative moral decision.

So: not very different than actual players in this way. Player groups frequently make bad decisions and fail to grasp the basics of situations. There are times when LLM tactics shine. One notable time, the PCs took refuge in a shrine when facing a superior force on the road, then bargained for a duel between leaders and luckily won the duel. But their greatest failing is that the player characters are not very original or interesting because they clump at the statistical likelihood.

The third conclusion is that NPC strategy may be the best use. This is easily the most effective use I have found for LLMs. I often struggle as a GM to imagine clever courses of action for smart characters. What would the thousand-year-old Medusa, veteran of the Demon Wars, do when people repeatedly try to break into her home? AI helps draft out clever strategy for NPCs.

 What is the future version?
A game system underneath, with an LLM running as reality interpreter. The rules would need to stop it from faking rolls, retconning danger, or turning the player into a hero of destiny.

A Killer Method?

AI-powered playtesting and reviews could become a real format. You could run a blog where you throw AI players at modules as a way to understand how the modules work: how the text runs, where you have to flip pages, how descriptions land, where procedure collapses, where the jaws close. It would be rapid, private, mean, funny, and occasionally revealing.

OSR games filter players aggressively. My heart is still with player-killer, hard and nasty gaming, particularly because that style seems to reflect the reality of violence. But the LLM experiment gives that old harshness a new laboratory. It lets the GM be cruel without social cost, and it lets the module explain itself under pressure.

Tuesday, August 30, 2022

AUGUST 30TH SUPERFIGHT

A Superfight is a writing exercise where you run a fictional tournament between some fictional combatants. Today's fighters are:


Witch Hazel (of Looney Tunes)

Guts (from Berserk)


MEWTWO (returning champion... a psychic Pokémon)


Yugioh (from Yu-gi-oh! a franchise about a child's card game)


Horse

A Baby

ROUND 1:
  1. Witch Hazel vs. Horse
  2. Guts vs. Yugioh
  3. Mewtwo vs. Baby

Witch Hazel vs. Horse:

Horse has been known to team up with opponents. Is Witch Hazel amenable? Does Witch Hazel smell trustworthy? This is a tough call for Horse. Pawing the ground, he nervously neighs. Witch Hazel begins her routine of bullshitting in rhyme while lining up the kill. 

Flash point! Let's switch to a different fight.

Guts vs. Yugioh

Yugioh offers to settle this with a tabletop game of some sort. Guts the swordsman surmises that his opponent is a veteran gambler and thus dice or cards would be disadvantageous so he chooses to stick to bloodsport. 

Yugioh is in a tough spot. He is probably going to get killed in this fight. He is not a fool. He attempts to delay the battle by talking, trying to deduce an edge. What is Guts motivation? Does he think winning the Superfight will bring him closer to any of his goals?  His quick wits quickly surmise that Guts is not very clear on why he's even here or what he's doing. No, Guts's heart is bent on one thing: revenge against the God Hand, a group of literal Gods who ruined his life. Knowing this Yugioh concedes and leaves the scene.

Mewtwo vs. Baby

Mewtwo either can't bring himself to fight a baby or simply does not care to. It seems important to this Pokémon that that point remain ambiguous. Baby wins.

Back to: Witch Hazel vs. Horse:

Horse is standing around placidly and Witch Hazel is ass-over-teakettle and has stars and planets floating above her head. We didn't get to see what happened. Horse wins

ROUND 2:

Guts vs. Horse

Guts is obviously a noble master, this is what Horse has been waiting for. Team-up, Guts riding Horse will fight Baby in the finale. 

FINALE: Horseman Guts vs. Baby?

Yugioh has swapped positions with Baby in the tourney, in exchange for a bag of candy. "It was like taking candy from a baby... in reverse!" is his line. Additionally, Yugioh has taken his time out of the limelight to find an edge.

The big reveal: Yugioh has an object of power known as a Beherit. This is terrible news.


The entire Tourney is thrown into The Eclipse, the dark dimension the Beherit pulls people into. The last time this happened, Guts's entire life was ruined. Guts is freaking out. Horse is keeping cool. The ground has become an unwieldy mass of stone faces. All participants are endangered by encroaching demons, but Mewtwo and Witch Hazel team up to hold them at bay. Baby is crying!

Yugioh is smirking evilly. Guts is in an insane rage and is going to try to kill Yugioh but he can't because of the demons and because of the approaching... God Hand.



These are the Gods capable of unleashing the darkness of humanity or something. They are the ones who ruined Guts's life. Anyway there they are; they always show up when a Beherit is used. Of course, Yugioh is able to goad one or more members of God Hand into a game of cards, the card game Yu-gi-oh! which is named after Yugioh, and before very long it's Time to Duel!



Well to make a long story short, Yugioh nearly gets his Life Points depleted to Zero from taking on all The Gods at Once but Guts intervenes and using the Power of Violence is able to Turn The Tide. Maybe Guts volunteers to Step Into The Game As One Of The Cards. Anyway with their franchise powers combined Y&G win it and The God Hand is sent to the Shadow Realm which isn't very different from The Eclipse but its not on their terms so they aren't happy. It's basically the ending of Superman (1978) where the bad guys are trapped in a prison cube and sent spinning off into space.



SUPERFIGHT WINNER: FRIENDSHIP!



FRIEND FLEAS (TRPG ENCOUNTER)


Friend Fleas.

    These mischievous creatures speak in short range telepathy, offering to keep an eye out in exchange for a place to sleep and live. They bite you if they believe you're in danger or, if you haven't been in danger for a while, because they hunger. Allowed to live long enough they will multiply and invariably cause anxiety disorders. Hosts cannot be surprised but suffer -2 Charisma per month infested.

Monday, August 29, 2022

PILL-SHAPED ARTIFICIAL LIFE (TRPG ENCOUNTER)


PILL-SHAPED ARTIFICIAL LIFE

1 Meter Tall
Encountered: 2d6
Found: Underground.
4 HP 
Attacks: Grapple, Pull apart d4 damage.

Semi-transparent shell skin, brightly colored shapes cloudily visible inside. Little cloth pants you can burn for 1 hour of light per. Nonorganic, inedible organs, feels like hard plastic.

Unclear what their purpose is. 1/3 chance they are using light, in which case they will have a single carbide headlamp with d8 hours of fuel. 

What are they doing?

  1. Climbing up the same rocks over and over.
  2. Trying to eat rocks (no mouths).
  3. Dance-fighting.
  4. Mining without tools, futilely.
  5. Deconstructing a peer, 50% chance alive.
  6. Motionless, staring at you.
First 3 will not resist interference but once the 4th is touched they will instantly attack en masse.

Saturday, July 10, 2021

Ronnie O'Neal / THE CAGED TIGER

Video Still of Ronnie O'Neal's Trial Glitched by My Phone 

    Ronnie O'Neal transformed his murder trial, for a crime of which he was obviously guilty, into theatrics of his own fractured personality, the personality which killed his child and his child’s mother. When his public defender refused to use a “stand your ground” defence, Ronnie decided to be his own attorney, and the resulting pacing and yelling went viral.

In this impacful staging, Ronnie succeeded at becoming famous, even if his intent was only to free himself. I get the sneaking suspicion, though, that Ronnie did not anticipate his future freedom, and instead pursued something like notoriety or self-expression. Somewhat, his intent did not matter, as he was stuck in a situation ahead of himself, unable to escape.

So, in such a situation, isn't there something in performance? All the world's a stage, and the company acts pointlessly, as Georges Batallie says in The Accursed Share: “Beyond our immediate ends, man’s activity in fact pursues the infinite and useless fufillment of the universe.” Didn't Ronnie's defence pursue something useless, and universal?



    Joe Exotic, convicted animal abuser of Netflix's "Tiger King" fame, is back at it, this time running an online contest entitled "Bachelor King." The purpose is to find romantic leads for when he’s released from prison. Joe is pretty much a cult leader and as such we can’t really sympathize with him, but I think we do, anyway. There’s maybe something so ridiculous and pathetic about him that it captures our love.


Maybe it is just that we love trapped things. They become like pets. To have the whole of someone in a net is almost the same as having them tamed.

The captured criminal is the tiger in the zoo, so different than the tiger upon you. There is a visible sucking out as the caged thing writhes in the audience’s view. The passion of life becomes alike begging, the lines of power make themselves known.


Joe Exotic knows how to use structures of power, naïve as he was about his security within them. I’ve said that outlaws tend to have a Death they are seeking out, their unrestrained actions show an ignorance that must be, in some ways, intentional. I think Joe is aware of the potential for it all to come crashing down and is somewhat unafraid.


That, at least, is what ambitions tells us. Either in Ronnie O'Neal screaming at his jury or in the search for a Bachelor King, there is an admirable *image*, at least, of “I AM NOT AFRAID.”


But, of course, Ronnie and Joe are scared, everyone is; and we might, too, value leaving an image, when facing eternity.


Sunday, June 27, 2021

THE ASSISTANT 2019: SIGNS OF ABUSE

 


Something's wrong within your friend circle, the vibe is off and there are signs of some power struggle. Or maybe it's online; a vacuum of non-information left like a gas signature.

The Assistant (2019) is a movie totally dedicated to the semi-invisible signs left by abuse, in this case, within the film industry. The main character swims through these signs, at the height of the film coming into direct opposition with the source, before returning to normality.

Signs of abuse modeled in the film:

  • loud sounds no one will discuss
  • misogynisitic jokes/ casually cruel jokes about known persons
  • exhausted, unhappy people
  • confused victims seeking help ineffectually
  • the naïve positivity of pre-victims sticking out in context
  • people giving up on the possibility of justice 
  • direct verbal abuse, and a culture thereof
  • threats to destroy people's careers, etc.
  • disposability-- a revolving door of people
    • new faces being brought in, and the haggard faces of those leaving or on their way out
  • things happening where they shouldn't-- typically, sex.
If there exists a pathway for many people to enter, then exit someone's life, this may be a conduit for abuse. Ties of anonymity benefit those who burn through people. And abusers require fresh streams of people constantly.

This is sort of the human condition, too. We are all, mostly, folding new strings of people into our lives, and then watching some of them leave. Abuse, then, may leave patterns visible in the peoples exiting one's life. Outsiders may observe these patterns, subtle, semi-invisible, instinctually perceived...

Saturday, June 19, 2021

LUST-BLOGGERY

 I think so often Lust, and by extension, Blogging, is an admission that we feel something, want to love, want to be a part of it.

An admission of desire, a seeming want to compete in a worldwide network of such admissions. To lust is to struggle, (as it is to Blog).

Lust is the desire to participate. To not only join the universal human struggle but to direct it, at least a little. For your direction to matter.

The experience we have culminates in taste. Lust is often the desire to have our tastes be actualized, applied, and viewed. Lust is tied to our desire for family to support us. Lust is a desire for the world to accept us. 

We are on here because of Lust. The desire to be read is Lustful. Publishing absolutely is a seeking of appreciation. Selling yourself as a person with attractive ideas.

This is why there's this glamour-preening network of bloggers, tweeters, facebook-users... Trying to meld themselves into appealing ink. We want to be read, we want to feel the adulation.