these are not the only part of the journey, but the inflection point:
- sewer pipes full of bums
- chevrons of cleared space around a vault door
- reroll and add “...however it has all been cleared out and is shiny from constant use”
- really long climb up/down to otherwise innocuous entrance, right next to thoroughfare
- ropework crosses across deafening river 60ft below, deviant teens harass
- people will actually try and recommend you use huge bats or something, this is a rude ploy, the actual path is being hidden by them
- use one of the hundred caves from that table in the book but there are d20 guards just waiting there
- like the series of train cars in Snowpiercer, a literalized class distinction, everyone is fine with you travelling one direction only
- some guy has set up a checkpoint alike TSA, claims royal authority
- a metal and partially damaged ladder overhangs part of the city
- bridges of junk form in the piss-river
- a little-used trapdoor in a shop feeds directly into a cave system full of tight passes.
- airlock-style thing that doesn’t work and no-one maintains
- the city is actually dangerously close to a large number of cholerids who refuse to die. they’re behind a series of barred and curse-papered doors. they’re audible as you pass
- a really, really long well, complete with drip-splashes
- everyone just squirms through this crack into the lab from Resident Evil 4, but all the high-tech equipment is ruined and has graffiti over it, regenerators absent, hopefully
- you have to actually complete a zelda-puzzle to get through this part. it’s dumb and easy and everyone says so but there’s some sort of ancient bargain or magic or tech that maintains it
- zone is full of knife-wielding, screaming ghosts that are harmless
- fata-morgana-style audio effect causes you to think that there’s actually a second city underneath the long, thin, and handhold-spotted bridge you must crawl over
- people are playing a game with cutting off thumbs, there are multiple groups of travellers stopped to watch
- cave-troll only lets you pass if you let him lick you. it is not sexual
- there is an ongoing and fantastically expensive battle happening here, much alike the “bridge” sequence from Apocalypse Now. bc the most valuable thing to anyone involved is everyone’s flesh, it’s pretty much a free-for-all. that being said it’s not too hard to pass by without getting involved.
- darkness is so intense that your light sources don’t work anyway, or only work 5’, there’s a endlesss amount of shells that crack underfoot
- track left from a rolling boulder trap, always seems freshly sprung
- something about the air around here makes your ears pop strongly, there’s a fizzling sound like hydrochloric acid dissolving earwax. certain parts of the caves require tremendous fortitude to push through as your body shakes violently, some sort of magnetic barrier going on
- huge heaps of broken climbing equipment, surrounding a perfectly clean wall. climbing the wall seems like the easiest way into the city.
- large part of the journey is over knife-like floor which shreds your boots
- people regularly dig through ash-heaps which form like intense snow drifts, always covering the one funnel-like crawl out
- impossible to tell if they’re living guards or statues
- gnonmen are actively carving the exit here, it’s fresh
- like the stairway to elatior in MOTBM-- you think you’re going down but halfway you get confused and end up coming up
- abandoned mega-artillery surround some ancient battleground, they were powered by an energy source forgotten and extinct
- slaves live in little houses at the bottom of sand pits, constantly maintaining the pits to prevent the encroaching sweating sandstone (from Koko Abe’s The Woman in the Dunes). someone will make you pay a toll
- you have to climb through a series of ancient gearworks, and one that still works, it’s being run by a robot and doesn’t do anything
- a million twisty tunnels all lead in the same direction, faux-maze
- terribly clean marble hallway
- there’s a tableaux of a frozen dead person, and an animal that tried to eat that person, and a person who tried to eat that animal, and a giant bug... it’s unclear if it’s someone’s art, but they’re all extremely contoured, there are some pieces chopped off
- place was clearly once a public ampitheatre of some kind + dripping water, streamlets form passable tunnels
- working modern elevator
- the shrine past the bridge in Shadow of the Colossus, with the ramp, pool, ruined statues and altar
- muzak-sounds drifting through a boring walk
- drawbridge
- reverse-drawbridge, i.e. they raise and lower the moat
- ludicrously long drawbridge
- seriously damaged drawbridge
- remains of drawbridge over dried moat
- the many ants here are impossible to catch
- stairway stretched like a toddler drew it
- enormously large stairs
- two long metal prongs disrupt the tunnel in just a way where you can’t walk. have to crawl, seem to shift position over course of crawl. archers could stand at the end with great vantage, if they had enough light
- it’s a breakdown made out of file cabinents, don’t describe them as “file cabinents”
- a series of nets over an abyss, crawling across them makes your heart and stomach swim
- very long series of propped-up cage doors, noisy like walking across chain-link fence
- much larger and empty city surrounds the occupied one
- ferry with hooded figure, it’s cliche
- your path takes you over a series of peaks from which are visible other travellers on separate peaks but your paths never quite cross
- a magma ferry provided by a huge, invulnerable, nonspeaking worm, travel is in the mouth. you do have to throw payment down its gullet.
- shockingly powerful and brief squalls lambast an otherwise usual cave system
- harlequin guards perform for you?
- you ALWAYS interrupt someone having sex when you come through here
- ferry and drawbridge operators competing
- long staircase
- cambrimen-operated drawbridge
- cambrimen-operated ferry
- shaftway with a 1-inch wide staircase threaded inside, barely practical
- mega cat haunts fissures, reaches in paw and tries to grab you
- the opening to Aguirre, Wrath of God, underground
- mouth-door with riddles tries to out-think locals
- emerald city little door guard cliche
- guard is also a skilled and passionate barber
- rope-pass with blinding particulate matter
- dead mouth-door
- cave giant with bowl will raise/lower you and kills the poor and vulnerable
- (stone) golf course with size-changing ferretmen out to hide in the holes and creep on you
- this underground settlement is in the middle of an underground desert
- you have to dive through a freezing sump to get here, people here are super willing to get naked to help you with hypothermia. they don’t consider it sexual
- train-tracks suspended above an unnavigable river
- locals insist the pass is safe, there are plenty of falling rocks, no one ever gets hit
- they pull up a drawbridge to block the waterfall
- tunnel rotates on a vertical/horizontal axis, crocodile man has the controls
- salt path parts oozeroom
- barrier from valley of unknown evils maintained by hex you must walk as a (linear) maze
- linear maze-crawl, takes hours
- sooty passageways in cave-reclaimed industrial building
- tunnel steals fingernails, clumps come off in hand, it must also grow fingernails?
- you have to wade through silty mud and watch out for quicksand
- half-sunken crypt infested with very smart rats
- the exit is also where everyone sleeps, as is custom
- there’s a logbook you’re supposed to sign
- carvings near entrance crudely depict pariah
- reclaimed alkalion tunnel
- running out of steam here… it’s just a normal tunnel
- red snake painted on wall takes you the right way to the city, green snake takes you to a dangerous dead end. on the way back out, it switches. locals can’t keep it straight.
- sherrif climbs out to meet you and accompanies you out of town. reroll
- sword firmly stuck in stone, around next bend two swords stuck in stone, around next bend two axes, next bend there’s three sword blades and two axe blades sticking out of the stone
- Amigara Fault tunnels
- hairy tunnel
- ladders tied together in the void
- rocks sweat gas and make airless pools
- tunnel is a literal “vein” with blood and everything. not edible
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