- go right
 - there's a lot of Bandits in this zone so be careful
 - crawl in the pipe there
 - think really hard about ladders
 

d 1 0 0 T A B L E o F s T R A N G E D I R E C T I O N S: 
- go right
 - go left
 - reroll (until applicable -ed) and add "two times"
 - reroll (ditto) and add "three times"
 - go north
 - go east
 - go west
 - go south
 - add "at the junction," and reroll
 - walk twenty five steps thataway
 - keep going until you see
 - threatening graffiti
 - the big hole
 - all that moss
 - fat Derrida
 - the community board
 - that church
 - turn at the big rock
 - if you see the ... you've gone too far.
 - big rock
 - pile of horse skeletons
 - stuck-in-wall guy
 - magic fountain
 - really large grass field
 - hole
 - take the less-trod path
 - oh yeah, there's a shortcut: (reroll 5 more times)
 - "about a mile down the road" and reroll
 - there should be double doors, go through those.
 - a ... will guide you:
 - a grey wolf
 - a brown cat
 - a fat dog
 - a fat rat
 - a talking bat
 - a pretty lady
 - you'll have to bribe the guard there. like $5
 - staircase up.
 - ...that'll get you most of the way there. (nullifies remaining directions. If this is the first instruction: no directions necessary)
 - at this point you should smell:
 - bacon
 - bread and iron
 - waffles
 - smoke
 - at this point you should hear:
 - screaming
 - bees
 - rushing water (a waterfall -ed)
 - howling wind
 - a sound like fingernails on a chalkboard, don't worry tho
 - thunking
 - reroll and add "...usually."
 - you'll have to climb up that wall.
 - there's a magic door there, to unlock it, you'll have to (roll d50 + 50, two times until applicable)
 - should just be a hill or two before...
 - there's a lot of Bandits in this zone so be careful
 - there's a shortcut through someone's house... if they ask tell them 'Chinnie' sent you
 - if you get that far it should pretty obvious where to go next.
 - hug the treeline for a while
 - watch out for broken glass, here.
 - should be a red crank there, turn it, it will raise the portcullis, I think.
 - you'll have to go and meet the jester there, I don't remember the rest (nullifies remaining rolls)
 - follow the tracks for like a mile
 - ladder up
 - ladder down
 - you'll have to go and find a ladder to get up, there.
 - crawl in the pipe there.
 - there should be a bridge directly above you.
 - should be a large fuzzy crack in the wall.
 - should be lava at this point
 - you'll have to breeze up the way until you hit, like, pawn's five knight's gopher
 - try to deliberately piss off Chinnie
 - ok, there will be a delicious feast there, but don't eat anything, right...
 - eat breakfast here, or if it's night, you're gonna wanna have some fruit and coffee.
 - it'll be warm.
 - .... keeps the key on their person but they'll give it up for liquor/sex/riddle/jewlery
 - Bechelrose
 - Donny
 - Fat Matilda
 - The Worst Case Scenario, Don Bluth III
 - Chinnie
 - A.M.Y.
 - should be a sudden breeze, and that's when you have to drink the poison
 - eat the
 - meat.
 - collected building supplies- bricks, two-by-fours, nails, wire
 - lightbulbs (it's candy glass)
 - cartwheels (actually a delicous cake)
 - cake, made of wood :(
 - fat angel
 - dig through the sawdust
 - some kids might try and throw rocks at you but all you really have to do is beat the shit out of one of them
 - crawl
 - reroll (until applicable) and add "until someone stops you"
 - spin until you throw up
 - hit a high note like a *imitate sound of high note*
 - scoop water out of the dark pool, drink it, pass out
 - kill a
 - red badger
 - woman wearing a blue dress
 - known thief
 - building (demolish a building)
 - child
 - fetus
 - take the frozen path along the abyss with the falling icicles
 - hunt some of the {minibeasts} and throw one against a wall, killing it, should knock over the wall
 - walk down the hallway backwards
 - jump in the pit (50% chance deceptive information)
 - one of the screens has a door behind it
 - pull on the chandelier.
 - there should be a tunnel UNDER the dining room, try not to make too much noise...
 - think really hard about ladders
 - roll off veins table of interstices (use these for like 10 entries -ed)
 - hedge maze!
 - use a tunnel under a river; roll off the veins interstice table.
 - tunnel made of appliances.
 - clear a path through the Room of Spoons (the auditorium from A Clockwork Orange) (next time rolled: forks, knifes, salad tongs, teapots)
 - ring any bell.
 - curl up into an egg.
 - nestle into the coffin.
 - zipline!
 - if you're not underground at this point you miffed it
 - thin bridge
 - scenic bridge
 - you'll have to find some way to move that rock.
 - marketplace bridge
 - shaky bridge will collapse
 - shortcut through palace of fire which requires arson
 - strike the gazebo
 - get in the coldest hole
 - watch out for the paintings with the arms
 - sleep
 - jump out the window
 - sign the guestbook.
 - catch a rabbit to burn
 - the guard there will ask you to get nude, but don't believe his lies...
 - gravity switches there
 - jump off the bridge at the part with the missing link
 - fat cheerleader has the answers...
 - {jerk off} into the bowl... free of charge, here's some porn... hehe
 - come back, and find me, and hurt me.
 - you'll have to take those pills I just gave you.
 - you'll have to commit seppuku at this point.
 - you can fit into the fat angel
 - you have to let the fat angel suck someone's dick
 - avoid the tarrasque
 
This is the some good shit. Wish I'd have had it when running the seething previously...will likely transcribe into the book itself....makes ar&pl 'square crawl' soooooooo much more improvise-able
ReplyDelete...may add more (&roll again) instances to up the base likelihood of complex direction overall
Er....*this setting previously
Deletehell yea :)
ReplyDeleteINSTEADEATH more like INSTAQUEST. I'm tempted to expand some of the options out even more...
ReplyDelete