- go right
- there's a lot of Bandits in this zone so be careful
- crawl in the pipe there
- think really hard about ladders
d 1 0 0 T A B L E o F s T R A N G E D I R E C T I O N S:
- go right
- go left
- reroll (until applicable -ed) and add "two times"
- reroll (ditto) and add "three times"
- go north
- go east
- go west
- go south
- add "at the junction," and reroll
- walk twenty five steps thataway
- keep going until you see
- threatening graffiti
- the big hole
- all that moss
- fat Derrida
- the community board
- that church
- turn at the big rock
- if you see the ... you've gone too far.
- big rock
- pile of horse skeletons
- stuck-in-wall guy
- magic fountain
- really large grass field
- hole
- take the less-trod path
- oh yeah, there's a shortcut: (reroll 5 more times)
- "about a mile down the road" and reroll
- there should be double doors, go through those.
- a ... will guide you:
- a grey wolf
- a brown cat
- a fat dog
- a fat rat
- a talking bat
- a pretty lady
- you'll have to bribe the guard there. like $5
- staircase up.
- ...that'll get you most of the way there. (nullifies remaining directions. If this is the first instruction: no directions necessary)
- at this point you should smell:
- bacon
- bread and iron
- waffles
- smoke
- at this point you should hear:
- screaming
- bees
- rushing water (a waterfall -ed)
- howling wind
- a sound like fingernails on a chalkboard, don't worry tho
- thunking
- reroll and add "...usually."
- you'll have to climb up that wall.
- there's a magic door there, to unlock it, you'll have to (roll d50 + 50, two times until applicable)
- should just be a hill or two before...
- there's a lot of Bandits in this zone so be careful
- there's a shortcut through someone's house... if they ask tell them 'Chinnie' sent you
- if you get that far it should pretty obvious where to go next.
- hug the treeline for a while
- watch out for broken glass, here.
- should be a red crank there, turn it, it will raise the portcullis, I think.
- you'll have to go and meet the jester there, I don't remember the rest (nullifies remaining rolls)
- follow the tracks for like a mile
- ladder up
- ladder down
- you'll have to go and find a ladder to get up, there.
- crawl in the pipe there.
- there should be a bridge directly above you.
- should be a large fuzzy crack in the wall.
- should be lava at this point
- you'll have to breeze up the way until you hit, like, pawn's five knight's gopher
- try to deliberately piss off Chinnie
- ok, there will be a delicious feast there, but don't eat anything, right...
- eat breakfast here, or if it's night, you're gonna wanna have some fruit and coffee.
- it'll be warm.
- .... keeps the key on their person but they'll give it up for liquor/sex/riddle/jewlery
- Bechelrose
- Donny
- Fat Matilda
- The Worst Case Scenario, Don Bluth III
- Chinnie
- A.M.Y.
- should be a sudden breeze, and that's when you have to drink the poison
- eat the
- meat.
- collected building supplies- bricks, two-by-fours, nails, wire
- lightbulbs (it's candy glass)
- cartwheels (actually a delicous cake)
- cake, made of wood :(
- fat angel
- dig through the sawdust
- some kids might try and throw rocks at you but all you really have to do is beat the shit out of one of them
- crawl
- reroll (until applicable) and add "until someone stops you"
- spin until you throw up
- hit a high note like a *imitate sound of high note*
- scoop water out of the dark pool, drink it, pass out
- kill a
- red badger
- woman wearing a blue dress
- known thief
- building (demolish a building)
- child
- fetus
- take the frozen path along the abyss with the falling icicles
- hunt some of the {minibeasts} and throw one against a wall, killing it, should knock over the wall
- walk down the hallway backwards
- jump in the pit (50% chance deceptive information)
- one of the screens has a door behind it
- pull on the chandelier.
- there should be a tunnel UNDER the dining room, try not to make too much noise...
- think really hard about ladders
- roll off veins table of interstices (use these for like 10 entries -ed)
- hedge maze!
- use a tunnel under a river; roll off the veins interstice table.
- tunnel made of appliances.
- clear a path through the Room of Spoons (the auditorium from A Clockwork Orange) (next time rolled: forks, knifes, salad tongs, teapots)
- ring any bell.
- curl up into an egg.
- nestle into the coffin.
- zipline!
- if you're not underground at this point you miffed it
- thin bridge
- scenic bridge
- you'll have to find some way to move that rock.
- marketplace bridge
- shaky bridge will collapse
- shortcut through palace of fire which requires arson
- strike the gazebo
- get in the coldest hole
- watch out for the paintings with the arms
- sleep
- jump out the window
- sign the guestbook.
- catch a rabbit to burn
- the guard there will ask you to get nude, but don't believe his lies...
- gravity switches there
- jump off the bridge at the part with the missing link
- fat cheerleader has the answers...
- {jerk off} into the bowl... free of charge, here's some porn... hehe
- come back, and find me, and hurt me.
- you'll have to take those pills I just gave you.
- you'll have to commit seppuku at this point.
- you can fit into the fat angel
- you have to let the fat angel suck someone's dick
- avoid the tarrasque
This is the some good shit. Wish I'd have had it when running the seething previously...will likely transcribe into the book itself....makes ar&pl 'square crawl' soooooooo much more improvise-able
ReplyDelete...may add more (&roll again) instances to up the base likelihood of complex direction overall
Er....*this setting previously
Deletehell yea :)
ReplyDeleteINSTEADEATH more like INSTAQUEST. I'm tempted to expand some of the options out even more...
ReplyDelete