--attacker rolls d12 and adds strengthmod + ab
--defender does same
--winner does damage to loser equal to difference between results
--you can only deal damage in melee x number of times per round where x= your bab (overcomplicated rule, might drop -ed)
--ties = miss
example: smaug has +6 to hit and he swipes at bilbo baggins (+2 to hit). smaug rolls a 10 for a 16. bb rolls a 4 for a total of 6, so smaug does 10 damage. this kills the hobbit :(
ranged
attacker rolls d8 and adds dex + ranged ab.
if they roll higher than the defender's Dodge score, they do damage equal to their result.
Dodge is a stat, for 1st level humans is like 3+ dexmod. max is 8
example: bilbo baggins shoots smaug (dodge: 4) with an arrow. BB rolls a 4 and has a ranged attack bonus of +1 so he hits (5 vs. 4 dodge) and does 5 damage.
weapons
weapons don't have different damage values but have various bonuses and drawbacks like
greatsword/greataxe +3 damage, two handed
rapier +1ab
dagger = light weapon can be used in grapple
heavy crossbow +3 damage, takes a round to reload
armor
just gives damage reduction and dodge penalties.
shield = 1 dr, one hand
light armor = 1 dr
medium armor = 2 dr, -1 dodge
heavy armor 3 dr, -2 dodge
consequences
- ranged weapons are likely more deadly than melee
- dodge isn't that great bc you still take the big hits
- dodge stat max is 8 or whatever the ranged roll is if adjusted
- dr and dodge interact strangely
advantages
- no need to roll for damage, potentially faster combat (depending if considering armor dr and weapon bonuses doesn't take up more time -ed)
- less misses = faster combat
- ranged attacks should be even quicker
- if you're good at melee fighting you hit more, are better at defense, and do more damage all at once
troubles
- "roll over for damage" is already a thing
- armor dr seems like it should be folded in somewhere
- no critical hits or automatic hits
inspired by troika!
I like that melee combat involves two people rolling d12's at each other. What about melee attacks on a surprised target? I'd recommend vs. dodge, but still with the d12. Rather lethal.
ReplyDeleteThat's a good idea!
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