Tuesday, August 14, 2018

fun, non-threatening combat system by peter

melee
--attacker rolls d12 and adds strengthmod + ab
--defender does same
--winner does damage to loser equal to difference between results
--you can only deal damage in melee x number of times per round where x= your bab (overcomplicated rule, might drop -ed)
--ties = miss

example: smaug has +6 to hit and he swipes at bilbo baggins (+2 to hit). smaug rolls a 10 for a 16. bb rolls a 4 for a total of  6, so smaug does 10 damage. this kills the hobbit :(

ranged
attacker rolls d8 and adds dex + ranged ab.
if they roll higher than the defender's Dodge score, they do damage equal to their result.

Dodge is a stat, for 1st level humans is like 3+ dexmod. max is 8

example: bilbo baggins shoots smaug (dodge: 4) with an arrow. BB rolls a 4 and has a ranged attack bonus of +1 so he hits (5 vs. 4 dodge) and does 5 damage.

weapons
weapons don't have different damage values but have various bonuses and drawbacks like
greatsword/greataxe +3 damage, two handed
rapier +1ab
dagger = light weapon can be used in grapple
heavy crossbow +3 damage, takes a round to reload

armor
just gives damage reduction and dodge penalties.

shield = 1 dr, one hand
light armor = 1 dr
medium armor = 2 dr, -1 dodge
heavy armor 3 dr, -2 dodge

consequences
  • ranged weapons are likely more deadly than melee
  • dodge isn't that great bc you still take the big hits
  • dodge stat max is 8 or whatever the ranged roll is if adjusted
  • dr and dodge interact strangely 
advantages
  • no need to roll for damage, potentially faster combat (depending if considering armor dr and weapon bonuses doesn't take up more time -ed)
  • less misses = faster combat
  • ranged attacks should be even quicker
  • if you're good at melee fighting you hit more, are better at defense, and do more damage all at once
troubles
  • "roll over for damage" is already a thing
  • armor dr seems like it should be folded in somewhere
  • no critical hits or automatic hits
inspired by troika! 

2 comments:

  1. I like that melee combat involves two people rolling d12's at each other. What about melee attacks on a surprised target? I'd recommend vs. dodge, but still with the d12. Rather lethal.

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