Thursday, May 3, 2018

some spells

1st level spongebath eviscerate demonstrate // vividness color scheme 2nd level diamond hand brash neo dynamite powder the lesson is learned, by the damage inevitable 3rd you can’t keep coming here anymore the nose imagine // siamese twin the breaks spongebath 1st level wizard s,m: a sponge cleans any identical surface, makes it so you can see the larger void beneath them- essentially peering into it, whatever it is. you can even reach in and take something out or put something in. after d4 minutes the hole closes. does d4 damage to a living surface. eviscerate 1st level tiny hands come up and pull at the feet and other organs of any creature touching the ground. d4 points of damage/body part touching the ground. great on prones demonstrate makes an invisible object appear visible for d8 minutes. can be prepared and cast interchangably with vividness. v,s vividness small hands emerge from a point of your choosing (they’re illusory) and point to any nearby invisible auras, persons, objects, such as magic auras, whatever. more hands appear if the thing/person/aura is stronger. can be cast interchanbly with demonstrate. v color scheme all the colors on a person or object of up to house size are rearranged, brightened, whatever. does d8 damage permanent v,s,m m: a magazine or other small publication with colored ink casting time: 1 action DIAMOND HAND v,s yours or another’s hand becomes immune to damage and in fact can produce unlimited amounts of force for a short time. this means you can push pull, or otherwise lift anything of any size, albeit don’t expect most large things you pick up to hold together under the enormous strain of your powerful hand. used as a fist this attack does 3d10 damage (you still need to roll to hit). duration: d4 rounds rolled secret by gm BRASH target: one subject, save vs. magic to avoid someone is teleported far away, and then back again at high velocity. there is enough time wherever they are teleported to do one round’s worth of actions. you choose the destination- it either is familiar to you or fits a general description. when they come back they have 30ft of momentum, which if slammed into a wall/floor will produce 3d6 damage. teleporting to somewhere very dangerous such as the inside of a volcano: works but then the subject plus some of the dangerous stuff are aimed at you the caster on the return v,s,m m: 100sp in currency, casting time 1 round neo dynamite powder v,s,m. m: broken up pieces of either a coin or a banknote of any value, 1 ounce casting time: 2 rounds your material component is transformed into very high power gunpowder. explodes when you snap your fingers. total of 5d6 damage, x3 dmg if carefully packed inside someone/thing. THE LESSON IS LEARNED, BY THE DAMAGE INEVITABLE v,s,m level 2 m: book of common prayer, focus, not consumed a wave of force, 15’x15’ wide, passes through 30’ of space, tracing either a straight line or an arc of no more than 30*. everyone caught within the wave forgets the last 30 seconds of their life, save vs. magic to avoid. if you save you forget 5 seconds. if you crit fail you forget 8 hours. confused people will probably take at least one round to figure out what is going on. casting time: free action (this is clearly a cleric spell -ed) YOU CAN’T KEEP COMING HERE ANYMORE save vs magic to avoid. if u save heal 1 hp the emotions within one subject boil up and create a tumor, which will activate dealing 1d8 damage per round if some condition is met. the condition can be anything; even “existing”. if you roll an 8 for tumor damage it bursts and then the subject has cancer. cutting out the tumor? need to make a heal check = to spell’s save dc, d10 damage per attempt the nose summons a large nose shaped demon. it will do your bidding but it is easily distracted by such as delicious pies. the nose: 8hd, two attacks: inhale (save vs. para to avoid) then grapple for 8 auto damage/round. fly 30ft ml 7 v,s,m, m: a large slice of a pie baked with human hair casting time: 3 rounds imagine acts as a minor wish, meaning you can conjure up some minor effect, like “all the walls in my house turn to glass”. if the effect is lethal: it is illusory, lasts only d4 rounds, save to disbelieve. can be cast interchangably with “siamese twin” v,m. m: an adult cat siamese twin for the duration of the spell, you have two sets of arms, two sets of legs, two sets of eyes, ears, two mouths, double genetalia, double organs. you get an extra save to resist any effect that gives you a save. you get two rolls to notice anything, hear anything, or otherwise use your senses. you can hold double the amount of stuff and your speed is doubled. you can still only take the usual amount of actions per round. duration: four hours v,s can be cast interchangably with imagine the breaks v,s m: 700 identical wooden boxes all of the boxes flap and begin gnawing on something, chewing it to bits. if they are succesful they then store the bits of whatever it is inside of them. thus you can only effect matter equivalent to the total volume of the boxes. each box: 1hd, 1hp, 1dmg, speed 10ft

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